BehaviorService 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
管理设计器中的用户界面。 无法继承此类。
public ref class BehaviorService sealed : IDisposable
public sealed class BehaviorService : IDisposable
type BehaviorService = class
interface IDisposable
Public NotInheritable Class BehaviorService
Implements IDisposable
- 继承
-
BehaviorService
- 实现
示例
下面的代码示例演示如何创建自己的 Behavior 基于类来响应用户单击。
#using <System.dll>
#using <System.Data.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
#using <System.Design.dll>
using namespace System;
using namespace System::Collections::Generic;
using namespace System::ComponentModel;
using namespace System::Data;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Windows::Forms::Design;
using namespace System::Windows::Forms::Design::Behavior;
using namespace System::Text;
namespace BehaviorServiceSample
{
public ref class UserControl1 : public UserControl
{
private:
System::ComponentModel::IContainer^ components;
public:
UserControl1()
{
InitializeComponent();
}
protected:
~UserControl1()
{
if (components != nullptr)
{
delete components;
}
}
private:
void InitializeComponent()
{
this->Name = "UserControl1";
this->Size = System::Drawing::Size(170, 156);
}
};
public ref class Form1 : public Form
{
private:
UserControl1^ userControl;
public:
Form1()
{
InitializeComponent();
}
private:
System::ComponentModel::IContainer^ components;
protected:
~Form1()
{
if (components != nullptr)
{
delete components;
}
}
private:
void InitializeComponent()
{
this->userControl = gcnew UserControl1();
this->SuspendLayout();
this->userControl->Location = System::Drawing::Point(12,13);
this->userControl->Name = "userControl";
this->userControl->Size = System::Drawing::Size(143,110);
this->userControl->TabIndex = 0;
this->AutoScaleBaseSize = System::Drawing::Size(5, 13);
this->ClientSize = System::Drawing::Size(184, 153);
this->Controls->Add(this->userControl);
this->Name = "Form1";
this->Text = "Form1";
this->ResumeLayout(false);
}
};
// By providing our own behavior we can do something
// interesting when the user clicks or manipulates our glyph.
public ref class DemoBehavior : public Behavior
{
public:
bool OnMouseUp(Glyph^ g, MouseButtons^ button)
{
MessageBox::Show("Hey, you clicked the mouse here");
// indicating we processed this event.
return true;
}
};
public ref class DemoGlyph : public Glyph
{
Control^ control;
BehaviorService^ behavior;
public:
DemoGlyph(BehaviorService^ behavior, Control^ control):
Glyph(gcnew BehaviorServiceSample::DemoBehavior)
{
this->behavior = behavior;
this->control = control;
}
public:
virtual property Rectangle Bounds
{
Rectangle get() override
{
// Create a glyph that is 10x10 and sitting
// in the middle of the control. Glyph coordinates
// are in adorner window coordinates, so we must map
// using the behavior service.
Point edge = behavior->ControlToAdornerWindow(control);
Size size = control->Size;
Point center = Point(edge.X + (size.Width / 2),
edge.Y + (size.Height / 2));
Rectangle bounds = Rectangle(center.X - 5,
center.Y - 5, 10, 10);
return bounds;
}
}
public:
virtual Cursor^ GetHitTest(Point p) override
{
// GetHitTest is called to see if the point is
// within this glyph. This gives us a chance to decide
// what cursor to show. Returning null from here means
// the mouse pointer is not currently inside of the
// glyph. Returning a valid cursor here indicates the
// pointer is inside the glyph, and also enables our
// Behavior property as the active behavior.
if (Bounds.Contains(p))
{
return Cursors::Hand;
}
return nullptr;
}
public:
virtual void Paint(PaintEventArgs^ pe) override
{
// Draw our glyph. Our's is simple: a blue ellipse.
pe->Graphics->FillEllipse(Brushes::Blue, Bounds);
}
};
public ref class DemoDesigner : public ControlDesigner
{
private:
Adorner^ demoAdorner;
protected:
~DemoDesigner()
{
if (demoAdorner != nullptr)
{
System::Windows::Forms::Design::Behavior::BehaviorService^ b =
this->BehaviorService;
if (b != nullptr)
{
b->Adorners->Remove(demoAdorner);
}
}
}
public:
virtual void Initialize(IComponent^ component) override
{
__super::Initialize(component);
// Get a hold of the behavior service and add our own set
// of glyphs. Glyphs live on adorners.
demoAdorner = gcnew Adorner();
BehaviorService->Adorners->Add(demoAdorner);
demoAdorner->Glyphs->Add
(gcnew DemoGlyph(BehaviorService, Control));
}
};
}
[STAThread]
int main()
{
Application::EnableVisualStyles();
Application::Run(gcnew BehaviorServiceSample::Form1());
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using System.Text;
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;
namespace BehaviorServiceSample
{
class Form1 : Form
{
private UserControl1 userControl;
public Form1()
{
InitializeComponent();
}
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.userControl = new BehaviorServiceSample.UserControl1();
this.SuspendLayout();
this.userControl.Location = new System.Drawing.Point(12, 13);
this.userControl.Name = "userControl";
this.userControl.Size = new System.Drawing.Size(143, 110);
this.userControl.TabIndex = 0;
this.ClientSize = new System.Drawing.Size(184, 153);
this.Controls.Add(this.userControl);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.Run(new Form1());
}
}
[Designer(typeof(MyDesigner))]
public class UserControl1 : UserControl
{
private System.ComponentModel.IContainer components = null;
public UserControl1()
{
InitializeComponent();
}
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.Name = "UserControl1";
this.Size = new System.Drawing.Size(170, 156);
}
}
class MyDesigner : ControlDesigner
{
private Adorner myAdorner;
protected override void Dispose(bool disposing)
{
if (disposing && myAdorner != null)
{
BehaviorService b = BehaviorService;
if (b != null)
{
b.Adorners.Remove(myAdorner);
}
}
}
public override void Initialize(IComponent component)
{
base.Initialize(component);
// Add the custom set of glyphs using the BehaviorService.
// Glyphs live on adornders.
myAdorner = new Adorner();
BehaviorService.Adorners.Add(myAdorner);
myAdorner.Glyphs.Add(new MyGlyph(BehaviorService, Control));
}
}
class MyGlyph : Glyph
{
Control control;
BehaviorService behaviorSvc;
public MyGlyph(BehaviorService behaviorSvc, Control control) :
base(new MyBehavior())
{
this.behaviorSvc = behaviorSvc;
this.control = control;
}
public override Rectangle Bounds
{
get
{
// Create a glyph that is 10x10 and sitting
// in the middle of the control. Glyph coordinates
// are in adorner window coordinates, so we must map
// using the behavior service.
Point edge = behaviorSvc.ControlToAdornerWindow(control);
Size size = control.Size;
Point center = new Point(edge.X + (size.Width / 2),
edge.Y + (size.Height / 2));
Rectangle bounds = new Rectangle(
center.X - 5,
center.Y - 5,
10,
10);
return bounds;
}
}
public override Cursor GetHitTest(Point p)
{
// GetHitTest is called to see if the point is
// within this glyph. This gives us a chance to decide
// what cursor to show. Returning null from here means
// the mouse pointer is not currently inside of the glyph.
// Returning a valid cursor here indicates the pointer is
// inside the glyph, and also enables our Behavior property
// as the active behavior.
if (Bounds.Contains(p))
{
return Cursors.Hand;
}
return null;
}
public override void Paint(PaintEventArgs pe)
{
// Draw our glyph. It is simply a blue ellipse.
pe.Graphics.FillEllipse(Brushes.Blue, Bounds);
}
// By providing our own behavior we can do something interesting
// when the user clicks or manipulates our glyph.
class MyBehavior : Behavior
{
public override bool OnMouseUp(Glyph g, MouseButtons button)
{
MessageBox.Show("Hey, you clicked the mouse here");
return true; // indicating we processed this event.
}
}
}
}
Imports System.Collections.Generic
Imports System.ComponentModel
Imports System.Data
Imports System.Drawing
Imports System.Windows.Forms
Imports System.Text
Imports System.Windows.Forms.Design
Imports System.Windows.Forms.Design.Behavior
Namespace BehaviorServiceSample
Public Class Form1
Inherits System.Windows.Forms.Form
Private userControl As UserControl1
Private components As System.ComponentModel.IContainer = Nothing
Public Sub New()
MyBase.New()
InitializeComponent()
End Sub
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso (components IsNot Nothing) Then
components.Dispose()
End If
MyBase.Dispose(disposing)
End Sub
Private Sub InitializeComponent()
Me.userControl = New UserControl1()
Me.SuspendLayout()
Me.userControl.Location = New System.Drawing.Point(12, 13)
Me.userControl.Name = "userControl"
Me.userControl.Size = New System.Drawing.Size(143, 110)
Me.userControl.TabIndex = 0
Me.ClientSize = New System.Drawing.Size(184, 153)
Me.Controls.Add(userControl)
Me.Name = "Form1"
Me.Text = "Form1"
Me.ResumeLayout(False)
End Sub
<STAThread()> _
Shared Sub Main()
Application.EnableVisualStyles()
Application.Run(New Form1())
End Sub
End Class
<Designer(GetType(MyDesigner))> _
Public Class UserControl1
Inherits UserControl
Private components As System.ComponentModel.IContainer = Nothing
Public Sub New()
InitializeComponent()
End Sub
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso (components IsNot Nothing) Then
components.Dispose()
End If
MyBase.Dispose(disposing)
End Sub
Private Sub InitializeComponent()
Me.Name = "UserControl1"
Me.Size = New System.Drawing.Size(170, 156)
End Sub
End Class
Class MyDesigner
Inherits ControlDesigner
Private myAdorner As Adorner
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso (myAdorner IsNot Nothing) Then
Dim b As System.Windows.Forms.Design.Behavior.BehaviorService _
= BehaviorService
If (b IsNot Nothing) Then
b.Adorners.Remove(myAdorner)
End If
End If
End Sub
Public Overrides Sub Initialize(ByVal component As IComponent)
MyBase.Initialize(component)
' Add the custom set of glyphs using the BehaviorService.
' Glyphs live on adornders.
myAdorner = New Adorner()
BehaviorService.Adorners.Add(myAdorner)
myAdorner.Glyphs.Add(New MyGlyph(BehaviorService, Control))
End Sub
End Class
Class MyGlyph
Inherits Glyph
Private control As Control
Private behaviorSvc As _
System.Windows.Forms.Design.Behavior.BehaviorService
Public Sub New(ByVal behaviorSvc As _
System.Windows.Forms.Design.Behavior.BehaviorService, _
ByVal control As Control)
MyBase.New(New MyBehavior())
Me.behaviorSvc = behaviorSvc
Me.control = control
End Sub
Public Overrides ReadOnly Property Bounds() As Rectangle
Get
' Create a glyph that is 10x10 and sitting
' in the middle of the control. Glyph coordinates
' are in adorner window coordinates, so we must map
' using the behavior service.
Dim edge As Point = behaviorSvc.ControlToAdornerWindow(control)
Dim size As Size = control.Size
Dim center As New Point(edge.X + size.Width / 2, edge.Y + _
size.Height / 2)
Dim bounds1 As New Rectangle(center.X - 5, center.Y - 5, 10, 10)
Return bounds1
End Get
End Property
Public Overrides Function GetHitTest(ByVal p As Point) As Cursor
' GetHitTest is called to see if the point is
' within this glyph. This gives us a chance to decide
' what cursor to show. Returning null from here means
' the mouse pointer is not currently inside of the glyph.
' Returning a valid cursor here indicates the pointer is
' inside the glyph,and also enables our Behavior property
' as the active behavior.
If Bounds.Contains(p) Then
Return Cursors.Hand
End If
Return Nothing
End Function
Public Overrides Sub Paint(ByVal pe As PaintEventArgs)
' Draw our glyph. It is simply a blue ellipse.
pe.Graphics.FillEllipse(Brushes.Blue, Bounds)
End Sub
' By providing our own behavior we can do something interesting
' when the user clicks or manipulates our glyph.
Class MyBehavior
Inherits System.Windows.Forms.Design.Behavior.Behavior
Public Overrides Function OnMouseUp(ByVal g As Glyph, _
ByVal button As MouseButtons) As Boolean
MessageBox.Show("Hey, you clicked the mouse here")
Return True
' indicating we processed this event.
End Function 'OnMouseUp
End Class
End Class
End Namespace
注解
BehaviorService创建后,它会在设计器框架上添加一个透明窗口。 然后, BehaviorService 可以使用此窗口呈现用户界面元素,称为 Glyph 对象,并捕获所有鼠标消息。 通过这种方式, BehaviorService 可以控制设计器行为。
该 BehaviorService 类支持可推送到的行为 Behavior 堆栈。 当消息通过透明窗口截获时, BehaviorService 可以将消息发送到 Behavior 堆栈顶部。 这将启用不同的用户界面模式,具体取决于当前推送 Behavior的模式。 用于 BehaviorService 呈现所有 Glyph 对象,例如选择边框、大小控点和智能标记。 它还 BehaviorService 控制许多设计时行为,例如使用对齐线、拖动和选择。
有关详细信息,请参阅 行为服务概述。
属性
| 名称 | 说明 |
|---|---|
| Adorners | |
| AdornerWindowGraphics |
获取 Graphics 装饰器窗口。 |
| CurrentBehavior |
获取 Behavior 行为堆栈的顶部,而不将其删除。 |
方法
| 名称 | 说明 |
|---|---|
| AdornerWindowPointToScreen(Point) |
将装饰器窗口中的一个 Point 转换为屏幕坐标。 |
| AdornerWindowToScreen() |
获取屏幕坐标中装饰器窗口的位置。 |
| ControlRectInAdornerWindow(Control) | |
| ControlToAdornerWindow(Control) |
返回转换为装饰器窗口坐标的位置 Control 。 |
| Dispose() |
释放该 BehaviorService命令使用的所有资源。 |
| Equals(Object) |
确定指定对象是否等于当前对象。 (继承自 Object) |
| GetHashCode() |
用作默认哈希函数。 (继承自 Object) |
| GetNextBehavior(Behavior) | |
| GetType() |
获取当前实例的 Type。 (继承自 Object) |
| Invalidate() |
使装饰器窗口 BehaviorService无效。 |
| Invalidate(Rectangle) |
使装饰器窗口中的指定区域 BehaviorService失效。 |
| Invalidate(Region) |
使装饰器窗口中的指定区域 BehaviorService失效。 |
| MapAdornerWindowPoint(IntPtr, Point) |
将句柄坐标系中的点转换为装饰器窗口坐标。 |
| MemberwiseClone() |
创建当前 Object的浅表副本。 (继承自 Object) |
| PopBehavior(Behavior) |
删除堆栈顶部并返回 Behavior 该堆栈的顶部。 |
| PushBehavior(Behavior) |
将 a Behavior 推送到行为堆栈。 |
| PushCaptureBehavior(Behavior) |
将 a Behavior 推送到行为堆栈,并将鼠标捕获分配给该行为。 |
| ScreenToAdornerWindow(Point) |
将屏幕坐标中的点转换为装饰器窗口坐标 BehaviorService。 |
| SyncSelection() |
同步所有选择标志符号。 |
| ToString() |
返回一个表示当前对象的字符串。 (继承自 Object) |
活动
| 名称 | 说明 |
|---|---|
| BeginDrag |
在启动拖放操作时 BehaviorService 发生。 |
| EndDrag |
完成拖动操作时 BehaviorService 发生。 |
| Synchronize |
应刷新当前所选内容时发生。 |