通过


RecognizeCompletedEventArgs 类

定义

为某个RecognizeCompletedSpeechRecognitionEngine对象引发的事件提供数据SpeechRecognizer

public ref class RecognizeCompletedEventArgs : System::ComponentModel::AsyncCompletedEventArgs
public class RecognizeCompletedEventArgs : System.ComponentModel.AsyncCompletedEventArgs
type RecognizeCompletedEventArgs = class
    inherit AsyncCompletedEventArgs
Public Class RecognizeCompletedEventArgs
Inherits AsyncCompletedEventArgs
继承
RecognizeCompletedEventArgs

示例

以下示例对 SpeechRecognitionEngine.RecognizeAsync 语音识别语法使用该方法和进程内识别器执行异步语音识别。 该示例使用 ChoicesGrammarBuilder 对象创建语音识别语法,然后再将其构建到对象中 Grammar 。 事件的处理程序将 SpeechRecognitionEngine.RecognizeCompleted 有关识别操作的信息输出到控制台。

using System;
using System.Speech.Recognition;

namespace SampleRecognition
{
  class Program
  {
    private static SpeechRecognitionEngine recognizer;
    public static void Main(string[] args)
    {

      // Initialize a SpeechRecognitionEngine object and set its input.
      recognizer = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));
      recognizer.SetInputToDefaultAudioDevice();

      // Configure recognition parameters.
      recognizer.InitialSilenceTimeout = TimeSpan.FromSeconds(5.0);
      recognizer.BabbleTimeout = TimeSpan.FromSeconds(3.0);
      recognizer.EndSilenceTimeout = TimeSpan.FromSeconds(1.0);
      recognizer.EndSilenceTimeoutAmbiguous = TimeSpan.FromSeconds(1.0);

      // Add a handler for the LoadGrammarCompleted event.
      recognizer.LoadGrammarCompleted +=
        new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);

      // Add a handler for the RecognizeCompleted event.
      recognizer.RecognizeCompleted +=
        new EventHandler<RecognizeCompletedEventArgs>(recognizer_RecognizeCompleted);

      // Create a speech recognition grammar and build it into a Grammar object.
      Choices bankingMenu = new Choices(new string[]
      { "Access accounts", "Transfer funds", "Pay bills", "Get loan balance" });
      GrammarBuilder banking = new GrammarBuilder(bankingMenu);
      Grammar bankGrammar = new Grammar(banking);
      bankGrammar.Name = "Banking Menu";

      // Load the Grammar objects to the recognizer.
      recognizer.LoadGrammarAsync(bankGrammar);

      // Start asynchronous, continuous recognition.
      recognizer.RecognizeAsync();

      // Keep the console window open.
      Console.ReadLine();
    }

    // Handle the RecognizeCompleted event.
    static void recognizer_RecognizeCompleted(object sender, RecognizeCompletedEventArgs e)
    {
      if (e.Error != null)
      {
        Console.WriteLine(
          "RecognizeCompleted, error occurred during recognition: {0}", e.Error);
        return;
      }

      if (e.InitialSilenceTimeout || e.BabbleTimeout)
      {
        Console.WriteLine(
          "RecognizeCompleted: BabbleTimeout({0}), InitialSilenceTimeout({1}).",
          e.BabbleTimeout, e.InitialSilenceTimeout);
        return;
      }

      if (e.InputStreamEnded)
      {
        Console.WriteLine(
          "RecognizeCompleted: AudioPosition({0}), InputStreamEnded({1}).",
          e.AudioPosition, e.InputStreamEnded);
      }

      if (e.Result != null)
      {
        Console.WriteLine(
          "RecognizeCompleted: Grammar ({0}), Text ({1}), Confidence ({2}), AudioPosition ({3}).",
          e.Result.Grammar.Name, e.Result.Text, e.Result.Confidence, e.AudioPosition);
      }

      else
      {
        Console.WriteLine("RecognizeCompleted: No result.");
      }

      Console.WriteLine();
      Console.WriteLine("Press any key to exit...");
      Console.ReadKey();
    }

    // Handle the LoadGrammarCompleted event.
    static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)
    {
      string grammarName = e.Grammar.Name;
      bool grammarLoaded = e.Grammar.Loaded;
      bool grammarEnabled = e.Grammar.Enabled;

      if (e.Error != null)
      {
        Console.WriteLine("LoadGrammar for {0} failed with a {1}.",
        grammarName, e.Error.GetType().Name);

        // Add exception handling code here.
      }

      Console.WriteLine("Grammar {0} {1} loaded and {2} enabled.", grammarName,
        (grammarLoaded) ? "is" : "is not", (grammarEnabled) ? "is" : "is not");
    }
  }
}

注解

当或SpeechRecognizer对象在完成操作后引发其事件时SpeechRecognitionEngine,将创建一SpeechRecognizedRecognizeAsync实例RecognizeCompleted

属性

名称 说明
AudioPosition

获取与事件关联的 RecognizeCompleted 输入设备的音频流中的位置。

BabbleTimeout

获取一个值,该值指示是否生成了一个 babble 超时。RecognizeCompleted

Cancelled

获取一个值,该值指示是否已取消异步操作。

(继承自 AsyncCompletedEventArgs)
Error

获取一个值,该值指示异步操作期间发生的错误。

(继承自 AsyncCompletedEventArgs)
InitialSilenceTimeout

获取一个值,该值指示初始静音超时是否生成事件 RecognizeCompleted

InputStreamEnded

获取一个值,该值指示输入流是否已结束。

Result

获取识别结果。

UserState

获取异步任务的唯一标识符。

(继承自 AsyncCompletedEventArgs)

方法

名称 说明
Equals(Object)

确定指定对象是否等于当前对象。

(继承自 Object)
GetHashCode()

用作默认哈希函数。

(继承自 Object)
GetType()

获取当前实例的 Type

(继承自 Object)
MemberwiseClone()

创建当前 Object的浅表副本。

(继承自 Object)
RaiseExceptionIfNecessary()

如果异步操作失败,则引发用户提供的异常。

(继承自 AsyncCompletedEventArgs)
ToString()

返回一个表示当前对象的字符串。

(继承自 Object)

适用于

另请参阅