通过


Switch<T>.Cases 属性

定义

表示潜在执行路径的字典。 每个条目都包含一个键和一个活动,该活动在表达式的结果与键匹配时执行。

public:
 property System::Collections::Generic::IDictionary<T, System::Activities::Activity ^> ^ Cases { System::Collections::Generic::IDictionary<T, System::Activities::Activity ^> ^ get(); };
public System.Collections.Generic.IDictionary<T,System.Activities.Activity> Cases { get; }
member this.Cases : System.Collections.Generic.IDictionary<'T, System.Activities.Activity>
Public ReadOnly Property Cases As IDictionary(Of T, Activity)

属性值

执行路径。

示例

下面的代码示例演示如何设置活动的 Cases 属性 Switch<T>

// check if the number is ok...
new Switch<int>()
{
    DisplayName = "Verify Value from User",
    Expression = ExpressionServices.Convert<int>( env => numberFromUser.Get(env).CompareTo(numberToGuess.Get(env)) ),
    Cases =
    {
        { 0, new Assign<bool>()
            {
                To = new OutArgument<bool>(finished),
                Value = true
            }
        },
        {  1, new WriteLine() { Text = "    Try a lower number number..." } },
        { -1, new WriteLine() { Text = "    Try a higher number" } }
    }
}

注解

执行活动时,所执行的情况是其键与属性匹配 Expression 的第一个事例。

适用于