A Microsoft open-source framework for building native device applications spanning mobile, tablet, and desktop.
Hi @Mr B ,
Thank you for reaching out.
OpenGL is deprecated (base on this). Apple does not build new stuff on this and they may remove it in the future. This API can keep working for years so it does not mean your app will stop working now.
I recommend these below approach:
- For Apple: Metal is Apple’s modern graphics API for GPU work on Apple platforms, so moving your iOS renderer to Metal is the future-facing path.
- For Android: On Android, OpenGL ES is still supported, you can keep this to reduce rewrite effort. (Android OpenGL ES
While these links are non-Microsoft links, they are official Apple and Android documentations and are safe to visit.
Hope this helps. If you found my response helpful or informative, I would greatly appreciate it if you could follow this guidance provide feedback. Thank you.